CORE KEEPER GAMEPLAY OPçõES

Core Keeper Gameplay Opções

Core Keeper Gameplay Opções

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Screenshot by Bonus Action When creating a character in Core Keeper, you can choose your starting class by changing your character’s background. This background impacts the skills and items you start with.

Aside from the cosmetics, you'll also have to pick your "Background" which is an initial set of starting skills and equipment. None of these bonuses are truly exclusive and you can eventually earn everything from all of the other Backgrounds.

But beating bosses also drops good items, unlocks gear, weapons and other things that make it easier to explore and deal with randomly spawned enemies; the statues also act like a crafting workbench, each offering up 3 additional items to craft. Crafting and Items[edit]

Proficient Jewelry Workbench For crafting more advanced necklaces and rings. Note: the Jewelry crafter talent, at the end of the crafting skill tree, allows players to make polished versions of craftable jewellery with up to double their regular buff stats.

To activate a Waypoint, explore the map and locate the deactivated warp pads. Interact with them to activate the Waypoint and register them to your map.

I recommend taking the "Miner" Background so you start with a Copper Pickaxe — you'll have to do a lot of digging at the beginning!

Ghorm is a gigantic worm that goes around the center of the map in a circle; it won't stop to fight you until you can do enough damage to it. I recommend having Iron equipment along with a bow in order to hurt it in the small window where it passes by a part of its tunnel.

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Slow-moving slimes may not seem like much of a challenge, but if you stumble across a good-sized bunch, things can take a turn quickly. Not only do they do a surprising amount of damage, but if you die, you’ll also need to head back to that area to reclaim just about everything you had in your pack (only equipment and whatever was in your quickbar will respawn with you).

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The melee (and ranged) combat system is fast and hard-hitting, and it gets the job done; I don’t really have any complaints. It’s more enjoyable than swatting down bats and mummies in Stardew Valley

Illustration of biome, resource, workbench and boss progression. This guide is a walk-through for the necessary order of crafting and biome progression and suggested order of defeating bosses. It might be useful for new players planning ahead, or those checking back for content they've missed.

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